Food Force an icon
In covering Saving the World, One Video Game at a Time (requires registration), a New York Times story on serious games, the folks at seriousgamessource.com used a screenshot from Food Force to illustrate the story.
In covering Saving the World, One Video Game at a Time (requires registration), a New York Times story on serious games, the folks at seriousgamessource.com used a screenshot from Food Force to illustrate the story.
Anyone NOT convinced that gaming is a seious business, read on…
Gamers can use the card at cash machines around the world to convert virtual dollars into real currency. The card is offered by the developers of Project Entropia, an online role-playing game that has a real world cash economy. Last year, a virtual space resort being built in the game was snapped up by a gamer for $100,000 (£56,200).
Time to give up the day job?
Interestering article on the BBC site about games to train your brain – especially if you have a Nintendo DS – which ideally we all would : )
Extract: Activities include solving simple maths problems, counting people going in and out of a house, drawing pictures on the Nintendo DS touchscreen, and reading classic literature aloud into the device’s microphone.
Players are given a brain age reflecting their performance. Over time, your brain age should get younger as you achieve better scores.
It had to happen: Civ for Symbian! Should we be very pleased or concerned for eyesight and sanity?
Il videogame e’ sempre stato visto come un prodotto o al piu’ come un media ibrido. Ma il videogame e’ un media ecclettico per definizione: non si focalizza su un media specifico per definizione essendo da sempre caratterizzato da una integrazione forte ed efficace di piu’ media. E con l’avvento di internet anche i videogame si sono ‘espansi’ acquisendo una dimensione globale e istantanea.